In this episode, we cover 5 tips to help your create and remember your world’s history and use it to drive your stories forward.
The question of the week is: What is your method for creating the history for your fictional worlds, and how do you keep track??
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Transcript
When I first started writing fantasy, I quickly reached an
Speaker:obstacle in my story writing, when I didn't know why things
Speaker:were the way they were at the beginning, what past events had
Speaker:brought my character's world to its present state? Why did they
Speaker:face the constraints that made them act the way they acted, or
Speaker:make choices the way they did? I needed historical context. I
Speaker:needed a timeline, I needed a map. What I needed was a history
Speaker:for my world, all neatly laid out. But you know what? It
Speaker:didn't exist because I hadn't created it. Yet. As a writer,
Speaker:creating a rich and detailed history for your fictional world
Speaker:can help bring it to life and captivate your readers. In this
Speaker:episode, called past and present, explore history's
Speaker:legacy. We'll go over five tips to help you create and remember
Speaker:your world's history and use it to drive your stories forward. A
Speaker:writing precedes authors. Welcome back to the podcast. To
Speaker:those of you who are new, I want to extend a special welcome. My
Speaker:name is Kathrese. McKee. And I'm glad you're here. If you are a
Speaker:writer seeking encouragement, information and inspiration,
Speaker:this podcast is for you. Let's get to it. Let me start with
Speaker:this. There are as many ways to create your world building
Speaker:history, as there are authors who have done it, you will
Speaker:develop your own system. So the ideas I'm going to share are a
Speaker:starting place or possible additions to what you are
Speaker:already doing. Also, in my personal opinion, you don't need
Speaker:to write a history book before you begin writing your story.
Speaker:Maybe I'm picking a fight. But there are lots of authors out
Speaker:there who have been world building for years, but they
Speaker:haven't finished their first story yet. world building is in
Speaker:service of your story, not the other way around. So I am more
Speaker:of a plotter for my stories, and more of a pantser for my world
Speaker:building. But once I make a world building decision, it
Speaker:needs to be locked down and documented for the sake of
Speaker:consistency. Also, I'm not minimizing the importance of
Speaker:world building, not at Hall. This is the fifth part of a
Speaker:series about world building. So clearly, I think it's important,
Speaker:but don't make it an excuse for not writing the story already.
Speaker:Okay, so here are five tips to help you create and remember
Speaker:your world's history. Number one, you must know where your
Speaker:story is set, is it Earth, is it alternative earth or somewhere
Speaker:else in part to the series we discussed dangers realm, which
Speaker:covered climate, habitat, weather, topographical
Speaker:considerations. Clearly, you need a map, or maybe a bunch of
Speaker:maps. Even if you are writing historical fiction, or
Speaker:contemporary fiction. Maps are extremely helpful. You You need
Speaker:a map. A map can be as simple as a drawing on a napkin, or as
Speaker:detailed as a digital file. For my own series. I started with a
Speaker:map in a spiral notebook. And then it became a digital file
Speaker:later as it got perfected fantasy and science fiction
Speaker:authors. Here's a word for you get a map for your world and put
Speaker:it in your book and on your website. And maybe in a wiki. If
Speaker:you go that far, your readers expect maps so make sure you
Speaker:supply those. Your map should note major geographical features
Speaker:including mountains, valleys, plains, deserts, like oceans,
Speaker:rivers, lakes and streams, forests, jungles, Badlands,
Speaker:cities, towns and borders, the sky's the limit. Okay, number
Speaker:two, you must know when your story happens. And that sounds
Speaker:obvious. Wherein when are twins like sides of a coin, they both
Speaker:must be present. Where things happen is critical to historical
Speaker:context. And so is when things happen. When in your world's
Speaker:history. Does your story occur? Does it happen at the world's
Speaker:inception? Or does it happen during a golden age? Or does it
Speaker:happen during a time of terrible struggle, and uncertainty?
Speaker:Remember, when we were in social studies, and the teacher made us
Speaker:make all kinds of timelines? Well, now you can make your own
Speaker:timelines and there's no going there's not going to be a social
Speaker:studies teacher telling you you got it wrong. So make timelines
Speaker:for your cities. And if you have two civilizations, parallel
Speaker:timelines are really helpful. You can create timelines with
Speaker:pen and paper but software exists in our world. See what I
Speaker:did there. So why not take advantage
Speaker:of the technology world anvil is a frequently recommended site to
Speaker:help creators make timelines and many other things. And I will
Speaker:include a link in the show notes. Recently, I interviewed
Speaker:Troy Lambert about plotter.com. In episode 50 of writing
Speaker:precedes podcasts. plotter also has timelines and provides for
Speaker:story Bible. So it's a really great tool. I love mind maps for
Speaker:this purpose to digital Mind Maps make it easy to just keep
Speaker:going with no end in sight to rearrange to erase to edit
Speaker:history on the fly. And honestly, spreadsheets are a
Speaker:great way to document historical timeline. So don't overlook the
Speaker:lowly spreadsheet. Some folks want to know every single detail
Speaker:about how their world came to be, and to each their own. But
Speaker:it is probably adequate to just name major slices of time, their
Speaker:duration, the major features of each epoch, and then set along
Speaker:when your story is set. Number three, how will your decisions
Speaker:about where and when affect your characters and the plot of your
Speaker:story. At this point, you'll know the historical context for
Speaker:how and why your characters make their choices the way they do,
Speaker:and you'll understand the consequences that are likely to
Speaker:spring from those choices. So the historical context of your
Speaker:story will dictate society's rules, which we discussed in
Speaker:part three of the series go back to that episode to find a wealth
Speaker:of possibilities for generating plot ideas, conflict and themes.
Speaker:If you're still having difficulty with the win of your
Speaker:story, it may be useful to stick a pin in your world history with
Speaker:a technological limitation. One of the limitations I set in my
Speaker:world building for my first series was the rule there is
Speaker:nothing like gunpowder, no explosions. Another limitation
Speaker:I've set was no electricity, and nothing similar. So fire is the
Speaker:only thing you have for warmth, and light, and cold and dark
Speaker:places. Boom just like that many decisions were made for the
Speaker:world, and what was likely to have been discovered what could
Speaker:have been manufactured, and when my story was set in my alternate
Speaker:Earth world. So that was a big help. In part four we discussed
Speaker:technological knowledge and industrial achievements. So if
Speaker:you want some questions to consider go back to that
Speaker:episode. Technology also dictates how history is passed
Speaker:on through the generations. Is history passed on by word of
Speaker:mouth? Or is history readily available to anyone through
Speaker:advanced search engines? Try making a few rules about
Speaker:technology and many things will fall into place. Writing
Speaker:pursuits is run by Kathrese. McKee, who has been trusted by
Speaker:fiction authors since:Speaker:level of excellence. Guthrie's is a three story methods
Speaker:certified editor who specializes in story diagnostics, coaching,
Speaker:and line editing to help you prepare your story for the
Speaker:journey ahead. For more information, go to writing
Speaker:pursuits.com. The link is in the show notes. And now back to the
Speaker:podcast. Number four, you may need assistance to generate
Speaker:historical facts for your universe events. And my best
Speaker:suggestion is to be a student of Earth history. Because plot
Speaker:ideas are everywhere in recorded accounts around the world, you
Speaker:practically cannot run out but if your imagination is running
Speaker:on a beat, try some low tech tools to move things along.
Speaker:You're probably familiar with Dungeons and Dragons, and they
Speaker:use something called a D 20. Which is a pod polyhedral dice
Speaker:that they introduced to modern board games, but it has been
Speaker:around for a few:Speaker:about plot. In fact, d&d uses a D four a D six a DA that he 12
Speaker:entity 20 for various purposes during their game, so this idea
Speaker:isn't original to me, but you can assign various meanings or
Speaker:potential events to each side of the die, then cast it and record
Speaker:the results. possible events can include like things like
Speaker:drought, flood, famine, prosperity, disease, war,
Speaker:victory, defeat, refold, peace, assassination, birth and so on.
Speaker:With the D 20. There's a 5% chance any one thing will
Speaker:happen. So you can create a very varied series of events. The
Speaker:number that comes up with a throw may indicate the intensity
Speaker:of a given result from like net
Speaker:negligible to shattering.
Speaker:I have three sets of Rory Story Cubes, which I have found useful
Speaker:for sparking plot points. Each story cube set includes nine,
Speaker:six sided dice, with a unique pictogram on each side. And that
Speaker:means that each set of nine cubes, there are 54 images, and
Speaker:over 10 million combinations. So you throw those out and kind of
Speaker:come up with something to go with them. There are many random
Speaker:event generators online too. So you don't need to feel like
Speaker:you're having to figure out every little thing on your own.
Speaker:This is a great way to create events that go in your timeline.
Speaker:Number five, write everything down and keep it handy built
Speaker:that keep your maps your timelines and your historical
Speaker:details, your society's rules and all the information about
Speaker:your characters and magic systems in some sort of story
Speaker:Bible, probably a digital one. I have used Scrivener for this
Speaker:purpose in the past, but I'm leaning toward using plotter or
Speaker:world anvil or a notetaking app like OneNote notion or obsidian,
Speaker:which is like my current favorite for future books. As
Speaker:long as you're keeping track. Why not share your world
Speaker:building info with your fans in a wiki? Make your work count
Speaker:twice. Use it also in your newsletters between books, fans
Speaker:can soak up the minutiae of your ever expanding universe and
Speaker:enjoy the side stories and historical context that set your
Speaker:story in motion. Okay, bonus tip. Don't beat your reader down
Speaker:with the details in your manuscript. Leave them wanting
Speaker:more, not less. So no info dumps. Do not be like that Uncle
Speaker:you know with the endless travel photos nobody wants to see at
Speaker:the family reunion, edit condensed tantalize, and leave
Speaker:the details for your wiki. Nothing in our world happens in
Speaker:a vacuum. Even far flung events have unexpected effects on you
Speaker:and me, seemingly small disagreements spiral out of
Speaker:control and lead to World Wide conflict, like a single spark
Speaker:setting an entire forest on fire. So context makes all the
Speaker:difference. So be sure to consider history's legacy in
Speaker:your world building. Okay, but Question of the week is what is
Speaker:your method for creating the history for your fictional
Speaker:worlds? And how do you keep track? Leave your answers at
Speaker:writing proceeds.com forward slash podcast forward slash 56.
Speaker:And that's all I have for you today. Until next time, keep
Speaker:writing my friends. Keep writing. Thank you for listening
Speaker:to the podcast today. If you enjoyed this episode, please
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Speaker:when health and life permit that link and all the links mentioned
Speaker:in today's episode are in the show notes and writing
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Speaker:keep writing my friends. Keep writing